POST-JAM UPDATE: Just fixed a minor issue where I forgot to lock player movement after being zapped. Also, I fixed a problem where the player got glitched while pushing a block in level 3.

Made for Trijam #100, using the theme "dangerous choices."

You find King Tut’s tomb. The story of Howard Carter in the 20s comes back to you and you almost want to leave, but you are distracted by the temptation of treasure, so you go inside.

The tomb is split up into rooms, each containing a treasure chest. It really wouldn't be a dangerous endeavor if there weren't towering statues of eyes that stand in your way, and that will vaporize you on sight. However, there appear to be crates lying around from some older excavation, and it seems that they will block the eyes' line of sight if they are pushed in front of them. Use this to your advantage to find your way to the treasure.

There are only three levels and they cycle; if I had more time, I would have made more levels, which I'll possibly do if I continue this idea.

Controls:
WASD to move
R to restart the level

Art by me; sound effects from:

Upon reflection, I probably shouldn't have used a treasure chest as the thing that holds the treasure--it's probably not what the ancient Egyptians used; I didn't do too much research into this game. If you want to learn more about the Howard Carter story here's his Wikipedia article: https://en.wikipedia.org/wiki/Howard_Carter

Comments

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good job!

hey, i liked this idea so i made a little prototype myself:

Wow, this is so great! The execution is even better than in the original!

nice! Looks like pico-8?

it is